Game
Voxel Fight (OLD)

7 years ago

Adding some more cues for when the player grabs the ball. Had a good time showcasing the project at a local event, got some good feedback to work towards.




0 comments

Loading...

Next up

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Some updates for Voxel Fight, check it out!

What do you think of the water dragon?

Check it out!

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

New characters and intro sequence

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.