Game
Voxel Fight (OLD)

6 years ago

Adding some more cues for when the player grabs the ball. Had a good time showcasing the project at a local event, got some good feedback to work towards.




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Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

New characters and intro sequence

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Some updates for Voxel Fight, check it out!

A quick clip of the world scoreboard in action.

patched new version with keyboard controls

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.