Next up
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
New characters and intro sequence
What do you think of the water dragon?
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
A quick clip of the world scoreboard in action.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
patched new version with keyboard controls
Some updates for Voxel Fight, check it out!
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?










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