Game
Voxel Fight (OLD)

6 years ago

Adding some more cues for when the player grabs the ball. Had a good time showcasing the project at a local event, got some good feedback to work towards.




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Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Update coming soon!

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

patched new version with keyboard controls

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

The new artwork in action

Check it out!

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.