What do you guys think of upgrades, for health and attack damage? These would be bought at upgrade stations, with mojo. Health upgrades would come in the form of "shielding" which keeps Aku Aku from taking damage. Attack damage, is just slight mods to the players spin attack. The upgrade system can be added to later in development, but health (more like shielding) and player damage are the two ideas I currently have
Next up
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Did some work on a new area, nothing here *yet*
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Development has Re-started! Read below..
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
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