What do you guys think of upgrades, for health and attack damage? These would be bought at upgrade stations, with mojo. Health upgrades would come in the form of "shielding" which keeps Aku Aku from taking damage. Attack damage, is just slight mods to the players spin attack. The upgrade system can be added to later in development, but health (more like shielding) and player damage are the two ideas I currently have
Next up
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Did some work on a new area, nothing here *yet*
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Development has Re-started! Read below..
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