What do you guys think of upgrades, for health and attack damage? These would be bought at upgrade stations, with mojo. Health upgrades would come in the form of "shielding" which keeps Aku Aku from taking damage. Attack damage, is just slight mods to the players spin attack. The upgrade system can be added to later in development, but health (more like shielding) and player damage are the two ideas I currently have
Next up
Did some work on a new area, nothing here *yet*
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
May as well drop another preview
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Another preview of the game. Woods of light during the night time










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