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2
2 years ago

Teleportation is finally implemented, and I fixed the previously anticipated bug/problem of the drawing rules.

The only aspect missing truly are the slopes, nonetheless I do not know how to implement them. Hence I'll update the UI for now,

Felix




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After 4 days of absence, I have finally tackled the most important parts of Numba (JIT/NJIT) Optimization. Immensely boosting the performance !

#game #fps #engine #arcade #retro #90s #shooter #action

Presentational video to the progress of my engine, the rooms with the billboard, i.e. the Xenomorph are the exact same, rendered twice. This is the principle of non-euclidity within the engine. The movement was also heavily updated. Felix

Sorry for not updating, I've been working on the code documentation i.e., my pre-scientific research paper on this very topic. The video uploaded uses music I do not own, the music used is „Northern Lights“ by Paul Hardcastle. Thanks until next time...

After implementing Non-Euclidity, I implemented a wall collision-system. Now I can finally work on actual teleportation. After this I'll work on slopes (finally). There are still problems with fill (drawing) rules. Anyways thanks for watching, Felix

PRISM-Engine Update

After a couple of months I return with a new update. Summing it up, it is an entire rewrite of the original engine, making it much faster than before. The map editor still lacks a save-function, and a few optical features. Felix

Running at 60 FPS, cry harder Python denouncers. Implemented all of the DOOM I and II visual rendering features, only feature missing to call it the Build Engine is Slope Rendering, hence this is the next and final step towards replicating Build.

art comission.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)