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Your Backrooms
3 years ago

After (I kid you not) 3 DAYS, I've finally figured out IK stuff for the Aranaea Membri. Now, to actually implement the ecosystem I've been wanting to implement for the game.


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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

In the next update, you can expect to find loads of secrets and... lore????? >:)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Predator/prey AI concept

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Trophies are now implemented :)

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Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!