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103
Game
Your Backrooms
2 years ago

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think?

(the event shown here are sounds of a room full of people coming from no where)




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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

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Added proper window jumping and swearing when the Neighbor is in hunt mode

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Bro just LOOK AT THIS LOAD TIME