Next up
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
Bro just LOOK AT THIS LOAD TIME
Just a regular development screenshot. Nothing to see here.
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
WIP title screen "play" animation
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
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Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
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