Game
Immortal Sins

7 years ago

Almost there...




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Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A small teaser for the next update.

Jump List returns in the next update.

It's a bit early, but I have something cooking. Keep an eye out.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Enjoy a nice dish, get a nice buff. What's not to like?