Long story short the map is massive.
There are over 10 areas to explore each with different environments. The castle is less than 8% of the map.
The castle map we drew has almost 100 rooms.
The first idea we had for fast travel is that there would be portal rooms. You enter a portal room than choose another portal room to go to. Yeah, that won't work unless we make dozens of the portal rooms.
So here is our idea. You get an item early on that acts as a fast travel pendant. There will be fast travel spots you can instantly go to like portal rooms. The only difference, which is a big one, is you can use the pendant from anywhere except certain boss rooms, cut-scene areas, and so forth. You have defined travel points to go to, but you can fast travel form almost any room of the map. So think Skyrim/Oblivion fast travel. You discover an area and you can fast travel back to it.
How does this sound everyone?
Next up
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart










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