Long story short the map is massive.
There are over 10 areas to explore each with different environments. The castle is less than 8% of the map.
The castle map we drew has almost 100 rooms.
The first idea we had for fast travel is that there would be portal rooms. You enter a portal room than choose another portal room to go to. Yeah, that won't work unless we make dozens of the portal rooms.
So here is our idea. You get an item early on that acts as a fast travel pendant. There will be fast travel spots you can instantly go to like portal rooms. The only difference, which is a big one, is you can use the pendant from anywhere except certain boss rooms, cut-scene areas, and so forth. You have defined travel points to go to, but you can fast travel form almost any room of the map. So think Skyrim/Oblivion fast travel. You discover an area and you can fast travel back to it.
How does this sound everyone?
Next up
Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.
Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.










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