Game
Hubris: A Machine's Halo

6 years ago

Alright, guards now have an attack animation, and fire multiple rounds (4 each time) at the player. And some guards will stay put, but others will follow the player. Keycards have been added now as well.




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Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Tall Mutants don't go down so easily.

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Chapter 2 - In Progress

The current world map. Though I suspect I'll use something different in-game.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Don't mind me. I'm just sneaking in through the ventilation.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)