Game
Hubris: A Machine's Halo

6 years ago

Alright, guards now have an attack animation, and fire multiple rounds (4 each time) at the player. And some guards will stay put, but others will follow the player. Keycards have been added now as well.




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Don't mind me. I'm just sneaking in through the ventilation.

Tall Mutants don't go down so easily.

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Chapter 2 - In Progress

Choose your destiny! The game has been published.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.