Game
Immortal Chronicles - Alpha
7 years ago

Alright here is an update post for everyone.


First of all want to say thank you for almost 1000 views already and almost 50 followers. Even though the project is just in the baby stages people are already liking the art and music. We wanted to share stuff as early as possible to go ahead and start hearing what people are saying.

Someone mentioned the screenshots were a bit dark so we revisited the darkness of the game and bumped it a bit. We added a couple new pictures showing those screen shots off on the front game page. Thank you for the feedback on the lighting. @CosmicWheels .

We were going to update the game yesterday, but felt the update wasn't as fleshed out as we want and was lacking a bit of stuff. So today and Sunday morning we will update the project more to make sure the update feels like an update.

Small list of changes, but not all that was done.
-Improved lighting a bit

-Improved skeleton AI on stairs

- Added a health bar

-When hitting escape the game pauses and you see your stat screen. Do note we are having a UI artist make us better UI. For now I just made temporary art just so people can see stats.

-Started working on a new enemy. The wind spirit.

-Added a start screen with a list of controls. Again UI will be remade by someone who actually has a sense of design and art style AKA not made by me

-Fixed some room layout errors that made it a bit hard to move around.
- Here is the big one. Added a new area outside of the castle. Head left from the start. Here you can start going into the mushroom forest and a bit underground.

I will add a video Sunday showing some of the new stuff and talking about next update.

For the next update we are working on the ability tree. This includes spells and passives you can unlock. This one will be worked on a bit over time because it is a huge system.

Thank you everyone who been following the project and hope you guys enjoy Sundays new stuff.



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Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.

Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.

Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.

Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.