Game
A Day In The Life




5 years ago

An entire day spent working and now all the basic farm tools have animations along with massive updates to the animation system. Hoes work, watering cans work, you can use seed bags and thanks to the addition of the bed you can grow crops day by day.




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Character customization: How and why bother? (expand)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)

Buttons jump scare test shot

(Mines and menus preview build)

Available for testing now