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SuperWEIRD: Idle Automation
5 hours ago

And here are the robots walking along THAT-VERY-YELLOW-BRICK-ROAD we showed you yesterday.




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When creating the visual style of our game, we drew inspiration from many sources… a lot of sources, actually.

But especially, we tried to lean into absurdity (because… well, look at the game’s name). Hence the references

We’re planning to add a fish in the game that will warn players who’ve spent too much time playing that it’s time to drink. Do you think it’ll help?

Take care of your health—remember, dehydration is the real enemy of gamers!

We decided to bring you 4 animated screenshots for #ScreenshotSaturday

An automation #roguelite with #survival elements. And building and craft. And all this is the result of endless iterations and playtests.

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

And here we’re testing upgrades. The idea is that different NPCs will help the player upgrade different systems in the game… but we haven’t drawn that part yet, so for now it looks like this.

#devlog #indiegames #art #sketch

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

So, if #GJAsks… we’ll answer!

Question: our favorite #mobilegame

Mobile games and their ads were a big inspiration for SuperWEIRD, especially Whiteout Survival. The current browser version, which we'll show soon, still carries traces of that inspiration.

And here’s our super-duper ultra-terrifying weapon… A GUN ON THE HEAD!

This week's Fan Art Friday celebrates Mega Man! Accept the quest in your quest log to get started.

We tried not to overcomplicate the game, even using mobile games as a reference to keep it simple…

But here’s what a normal game situation looks like now… it’s #automation, baby!