Next up
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Animating a few variations of the death animation.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Maybe not enough various in the death animations?
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