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Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
New animation I made for the transition between attention and aiming.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Maybe not enough various in the death animations?
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Animating a few variations of the death animation.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
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