Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Shpi and Xen (@everypony
):>
I'm sure she doesn't mean any harm...
I completed this fanart for a friend's RPGMaker game, Dreams of Joy Departed. I took inspiration from early 2000s music albums to make this one and tried to keep it as maximalist and edgy as possible.
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.















0 comments