
Working on the mech selection in the main menu. One of these will be in the final game.
Next up
I'm sure she doesn't mean any harm...
I hope you guessed Ham Sandwich.
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
💸 Wanna win 1,000 Joltbux? 💸
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Voidstone now includes highly advanced QoL features, like a pause menu!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
How I handle my game's difficulty with one curve
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
0 comments