
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm sure she doesn't mean any harm...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!
Ukiyoe style experiment...
I'm not gone, currently working on another s&box game! Still very very early, but has been a ton of fun to work on so far.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
Voidstone now includes highly advanced QoL features, like a pause menu!
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