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36
1 year ago

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm sure she doesn't mean any harm...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!

Ukiyoe style experiment...

I'm not gone, currently working on another s&box game! Still very very early, but has been a ton of fun to work on so far.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Voidstone now includes highly advanced QoL features, like a pause menu!