Loading...
39
1 year ago

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines




0 comments

Loading...

Next up

Voidstone now includes highly advanced QoL features, like a pause menu!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I'm sure she doesn't mean any harm...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

I hope you guessed Ham Sandwich.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on the mech selection in the main menu. One of these will be in the final game.