Loading...
33
3 months ago

Ukiyoe style experiment...


Some time ago I started playing with the idea of creating a game in the Japanese ukiyoe style. This is a rough prototype of some of the rendering techniques, but I think it's coming along pretty well!

The aspects of the style I've focused on mimicking so far are:

-Outlines

Just simple hull outlines for now. Using a renderer feature and shader graph to apply this to all objects on a certain layer, so I don't have to worry about making each one manually.

-Paper texture

A screenspace texture applied in a shader graph to all of the elements onscreen through various methods including sub graphs and fullscreen renderer features.

-Color gradients

Using a shader graph to create height-based color gradients for the terrain and a screen space gradient for the skybox.

-Lens Angle

A very tight camera lens angle is used to mimic the lack of perspective in most early ukiyoe.

Next, I'll start working on a new level composition to embrace the 'floating world' aspect of ukiyoe!



0 comments

Loading...

Next up

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

I'm sure she doesn't mean any harm...

Voidstone now includes highly advanced QoL features, like a pause menu!

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

I hope you guessed Ham Sandwich.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines