
212
2 years ago
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
Voidstone now includes highly advanced QoL features, like a pause menu!
Your worst nightmare is alive ... Coming soon !





















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