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206
6 months ago

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I hope you guessed Ham Sandwich.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on the mech selection in the main menu. One of these will be in the final game.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ukiyoe style experiment...