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250
3 months ago

I'm sure she doesn't mean any harm...




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!

Working on the mech selection in the main menu. One of these will be in the final game.

I'm not gone, currently working on another s&box game! Still very very early, but has been a ton of fun to work on so far.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Voidstone now includes highly advanced QoL features, like a pause menu!

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh