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1 year ago

I'm sure she doesn't mean any harm...




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Voidstone now includes highly advanced QoL features, like a pause menu!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Ukiyoe style experiment...

You are not the hero. You are the monster. The Hive is an underground RTS where you command an insectoid swarm, evolve new creatures, equip them with loot, and carry your surviving army from mission to mission.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.