
I'm sure she doesn't mean any harm...
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!
Working on the mech selection in the main menu. One of these will be in the final game.
I'm not gone, currently working on another s&box game! Still very very early, but has been a ton of fun to work on so far.
Voidstone now includes highly advanced QoL features, like a pause menu!
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
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