Loading...
33
Game
Voidstone
2 years ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




1 comment

Loading...

Next up

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Our quests celebrating @LUGamingPublisher 's Colossus: Eternal Blight are in your quest log!

Complete the quest to help Lucian search for his brother and you'll get Coins, sticker packs, and a trophy!

Play the FREE #ColossusDemo: https://bit.ly/ColossusEternalBlight

Voidstone now includes highly advanced QoL features, like a pause menu!

Back during the 4th anniversary of RTE, I decided to upload footage of the demo's gameplay to my YouTube with music from one of my favorite childhood games.

This is only a small snippet, so link to the full version in the article below.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

I hope you guessed Ham Sandwich.

Build your nest, evolve new creatures, and overwhelm the underworld in The Hive.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.