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31
Game
Voidstone
1 year ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

I'm sure she doesn't mean any harm...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Ukiyoe style experiment...

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Stuck on a puzzle?

Don’t worry — Tina’s got you 🧸

Every horror game has one doll.

Ours is... weirdly helpful?

Thanks, Tina👉https://store.steampowered.com/app/2560100?utm_source=GameJolt

#Steam #horror #pixelart #gamedev #indie

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines