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33
Game
Voidstone
2 years ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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Voidstone now includes highly advanced QoL features, like a pause menu!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

With Too Many Games coming around the corner, i've been focusing on UX mostly.

Working on the mech selection in the main menu. One of these will be in the final game.

@ShorelineGames ' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.

It's also part of #NextFest!

Play the FREE Demo: https://bit.ly/DreadlineExpress

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Ukiyoe style experiment...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.