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33
Game
Voidstone
2 years ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

Play the FREE demo: https://bit.ly/SovereignTower

Ukiyoe style experiment...

LGBTQ+ Game Dev Icons:

Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.

I hope you guessed Ham Sandwich.

Working on the mech selection in the main menu. One of these will be in the final game.

In @Frycandle 's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.

Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh