Loading...
33
Game
Voidstone
2 years ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




1 comment

Loading...

Next up

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Voidstone now includes highly advanced QoL features, like a pause menu!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on the mech selection in the main menu. One of these will be in the final game.

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

I'm sure she doesn't mean any harm...

DID YOU KNOW: Moonlight Peaks is a heartwarming supernatural life-sim where you can raise mystical crops, learn spell-casting & potion-making, and befriend (or even romance) the local werewolves, witches, & mermaids!

Try the demo!: http://bit.ly/MoonlightPeaks

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh