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29
Game
Voidstone
8 months ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Voidstone now includes highly advanced QoL features, like a pause menu!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

I hope you guessed Ham Sandwich.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ukiyoe style experiment...

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Our 2024 Advent Calendar has opened! Day 17: @VuVuuInc is a great Creator who is a solo game dev and shares their progress on their various projects! Accept the quest and give them a follow to get Coins and a seasonal sticker!

First pass on the walk cycle for the new mech design, rendered from blender viewport.