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33
Game
Voidstone
2 years ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Voidstone now includes highly advanced QoL features, like a pause menu!

@SlimeboxGames is a Jolter to Watch and the dev behind My Slime Garden! Follow @SlimeboxGames before the quest ends on June 9 and you'll get Coins!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Slimes can adapt to their environment, where do you think this one lives?

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Working on the mech selection in the main menu. One of these will be in the final game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I hope you guessed Ham Sandwich.