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27
Game
Voidstone
1 month ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I hope you guessed Ham Sandwich.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

First pass on the walk cycle for the new mech design, rendered from blender viewport.

WOOHOO! Just launched my new game Tales From The Arcade: Fartmania on @gamejolt

Hope you guys enjoy it!

https://gamejolt.com/games/Tales_From_The_Arcade_Fartmania/90045…

I even added Trophies and high scores.

#screenshotsaturday #indiegame

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines