
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Voidstone now includes highly advanced QoL features, like a pause menu!
Quick reminder of what we are making: - play as the hive mind - evolve new creatures - army carries over between missions - equip creatures with loot - harvest enemy DNA - strategy, RPG & weird lore - PC, Mac & Linux - retro, alien & insectoid!

















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