Next up
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Did some work on a new area, nothing here *yet*
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Development has Re-started! Read below..
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
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