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Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Did some work on a new area, nothing here *yet*
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
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