Next up
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Development has Re-started! Read below..
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Here's some of the new HUD elements in-game, I like the way these have turned out so far
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
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