Next up
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Development has Re-started! Read below..
Did some work on a new area, nothing here *yet*
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
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