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Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Development has Re-started! Read below..
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Another preview of the game. Woods of light during the night time
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
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