Game
FNaF World XL
9 years ago

Another quick update


So it’s been a kinda slow day on my end, so how about another quick update on stuff regarding XL?

I did a bit of work on the saving mechanics. I think the system it has set up right now should work for what I need it to, so for now (at least until more save-worthy variables are added in) it’s probably safe to say it’s in good working condition and set for inclusion in the next update.

So in regards to FF:ERM, the background’s continuation is still a bit iffy. I’m not quite sure it’ll be fixed by the time I get the next update released.
Despite that, however, I did adress a different issue people might be having with the current build (that issue being that enemies do not explode when you take them out). I’ve now made it mandatory for enemies to carry at least one explosive charge on their person at all times, to fix this issue.

I also started adding sounds to their attacks… so there’s that.

That’s all I got for the game specific update.

‘Till next time!



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Next up

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Figured it out.

First signs of danger.

Yeah, we're doing this.

It's been a long time coming...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

The more things change, the more they stay the same.

New look, new direction.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.