Game
FNaF World XL
8 years ago

Another quick update


So it’s been a kinda slow day on my end, so how about another quick update on stuff regarding XL?

I did a bit of work on the saving mechanics. I think the system it has set up right now should work for what I need it to, so for now (at least until more save-worthy variables are added in) it’s probably safe to say it’s in good working condition and set for inclusion in the next update.

So in regards to FF:ERM, the background’s continuation is still a bit iffy. I’m not quite sure it’ll be fixed by the time I get the next update released.
Despite that, however, I did adress a different issue people might be having with the current build (that issue being that enemies do not explode when you take them out). I’ve now made it mandatory for enemies to carry at least one explosive charge on their person at all times, to fix this issue.

I also started adding sounds to their attacks… so there’s that.

That’s all I got for the game specific update.

‘Till next time!



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Next up

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Can't wait to meet you!

That doesn't look safe...

Suppose it was about time that some of these skills got a little extra kick.

Version 1.2.0 is here!

Motivation has returned in a substantial enough way.

Well I've had a VERY productive night.

How about we change things up?

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Huh, that's different.