Game
FNaF World XL
8 years ago

Another quick update


So it’s been a kinda slow day on my end, so how about another quick update on stuff regarding XL?

I did a bit of work on the saving mechanics. I think the system it has set up right now should work for what I need it to, so for now (at least until more save-worthy variables are added in) it’s probably safe to say it’s in good working condition and set for inclusion in the next update.

So in regards to FF:ERM, the background’s continuation is still a bit iffy. I’m not quite sure it’ll be fixed by the time I get the next update released.
Despite that, however, I did adress a different issue people might be having with the current build (that issue being that enemies do not explode when you take them out). I’ve now made it mandatory for enemies to carry at least one explosive charge on their person at all times, to fix this issue.

I also started adding sounds to their attacks… so there’s that.

That’s all I got for the game specific update.

‘Till next time!



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Next up

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Yeah, we're doing this.

Version 1.2.0 is here!

The more things change, the more they stay the same.

How about we change things up?

Motivation has returned in a substantial enough way.

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

New project is having a fun, early outing.