He died doing what he loved...Refilling the ship's oxygen supplies...
Next up
A mock-up of a concept I'm toying around with in the back of my head.
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Implemented another event type. Only three more to go and the events are complete...
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Engage!
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