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153
5 years ago

First mechanic "implemented"...thisisfine.jpg




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Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

My game in 50 seconds #indiedev #Gamedev #steam

A mock-up of a concept I'm toying around with in the back of my head.

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

He died doing what he loved...Refilling the ship's oxygen supplies...

Implemented another event type. Only three more to go and the events are complete...

I've created a new form of parkour in Weefager! What do you think?

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.