
First mechanic "implemented"...thisisfine.jpg
Next up
Engage!
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
He died doing what he loved...Refilling the ship's oxygen supplies...
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
A mock-up of a concept I'm toying around with in the back of my head.
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