
First mechanic "implemented"...thisisfine.jpg
Next up
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
He died doing what he loved...Refilling the ship's oxygen supplies...
Engage!
A mock-up of a concept I'm toying around with in the back of my head.













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