Etimology:
The name, "Aseem", comes from the Hindi word for "Limitless".
Purpose:
In the past, it would have been super difficult to modify any of our other existing PowerPoint fighting-game engines, due to the clumsy way we built their slide-decks. However, this new fighting-game engine utilises a dual-slide-master array, meaning that everything the player can see will be able to be edited, with all modifications happening in real time, resultantly being assigned as presets across the whole engine's code!
Features:
Aseem will put player-editability at its forefront, with:
• a "Play Or Putz"-menu, that lets you run or edit your code.
• a fully re-done, from scratch, level and character editor,
• posable fighters,
• entirely editable stages,
• stage-specific moves,
• togglable blood and gore functionality settings,
• customisable match-cards,
• lighting and weather effects,
• modifiable combatant-entrances,
• both built-in, and uploadable-custom stage-music,
• and whatever else our Jaders™ could possibly dream up!
How It Works:
• Aseem is powered by a new feature that we've dubbed, ""Stage-Conditioning". It takes full advantage of PowerPoint's Dual-Slide-Master--Array capabilities, grouping anything and everything that can occur within a single stage, in a code-block containing the data for solely that specific environment itself. This has the added benefit of enabling any stage to be perfectly duplicated, have its arena altered, and immediately be playable, even if the character sprites aren't yet changed!
More info coming soon!
Please remain on the lookout for more information regarding the Aseem Fighting Game Engine, as more news'll be available as soon as we get a little further into its development!
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