Game
Voxel Fight (OLD)

7 years ago

Been working on some changes with indicating who has the ball and where the ball is going.




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No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

The new artwork in action

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

What do you think of the water dragon?

Update coming soon!

Some updates for Voxel Fight, check it out!

patched new version with keyboard controls

New characters and intro sequence