Game
Voxel Fight (OLD)

7 years ago

Been working on some changes with indicating who has the ball and where the ball is going.




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Some updates for Voxel Fight, check it out!

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

The new artwork in action

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

patched new version with keyboard controls