Game
Immortal Chronicles - Alpha
6 years ago

Before the Alpha 4 update that has smithing, alchemy, and more rooms come out I made a stop gap update with some improvements and small new feature. Read the article on this post for full information. The update is alpha 3.3.


Getting straight into it

Changes
- Made variable jump height. Basically the longer you hold the jump button you higher you jump. This allows short hop jumps which will have some platforming areas about to come out.

- UI oh boy was this changed. The UI was updated graphically was just to make it look a little nicer. Some menus were rework to make them look better and require less clicking on options.
- Status screen on main menu area.

- Improved the combat knock back a bit and damage hit box timers. This will be improved even more.

New features

-Monsters drop items now yeah.

Granted we only have the skeleton warrior at the moment, but the alpha 4 update fixes that.

Fixes

  1. I fixed some issues with some rooms not transiting smoothly from one room to another room.

  2. Fixed some collider issues to caused some weird issues when being under a one way platform that is by a wall.

  3. Fixed the player not leaving running animation when falling off the side of a platform.



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Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.

While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.

Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.

We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565