Game
Immortal Chronicles - Alpha
6 years ago

Before the Alpha 4 update that has smithing, alchemy, and more rooms come out I made a stop gap update with some improvements and small new feature. Read the article on this post for full information. The update is alpha 3.3.


Getting straight into it

Changes
- Made variable jump height. Basically the longer you hold the jump button you higher you jump. This allows short hop jumps which will have some platforming areas about to come out.

- UI oh boy was this changed. The UI was updated graphically was just to make it look a little nicer. Some menus were rework to make them look better and require less clicking on options.
- Status screen on main menu area.

- Improved the combat knock back a bit and damage hit box timers. This will be improved even more.

New features

-Monsters drop items now yeah.

Granted we only have the skeleton warrior at the moment, but the alpha 4 update fixes that.

Fixes

  1. I fixed some issues with some rooms not transiting smoothly from one room to another room.

  2. Fixed some collider issues to caused some weird issues when being under a one way platform that is by a wall.

  3. Fixed the player not leaving running animation when falling off the side of a platform.



0 comments

Loading...

Next up

Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.