Game
Immortal Chronicles - Alpha
6 years ago

Before the Alpha 4 update that has smithing, alchemy, and more rooms come out I made a stop gap update with some improvements and small new feature. Read the article on this post for full information. The update is alpha 3.3.


Getting straight into it

Changes
- Made variable jump height. Basically the longer you hold the jump button you higher you jump. This allows short hop jumps which will have some platforming areas about to come out.

- UI oh boy was this changed. The UI was updated graphically was just to make it look a little nicer. Some menus were rework to make them look better and require less clicking on options.
- Status screen on main menu area.

- Improved the combat knock back a bit and damage hit box timers. This will be improved even more.

New features

-Monsters drop items now yeah.

Granted we only have the skeleton warrior at the moment, but the alpha 4 update fixes that.

Fixes

  1. I fixed some issues with some rooms not transiting smoothly from one room to another room.

  2. Fixed some collider issues to caused some weird issues when being under a one way platform that is by a wall.

  3. Fixed the player not leaving running animation when falling off the side of a platform.



0 comments

Loading...

Next up

Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.

Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.