Game
Immortal Chronicles - Alpha
6 years ago

Before the Alpha 4 update that has smithing, alchemy, and more rooms come out I made a stop gap update with some improvements and small new feature. Read the article on this post for full information. The update is alpha 3.3.


Getting straight into it

Changes
- Made variable jump height. Basically the longer you hold the jump button you higher you jump. This allows short hop jumps which will have some platforming areas about to come out.

- UI oh boy was this changed. The UI was updated graphically was just to make it look a little nicer. Some menus were rework to make them look better and require less clicking on options.
- Status screen on main menu area.

- Improved the combat knock back a bit and damage hit box timers. This will be improved even more.

New features

-Monsters drop items now yeah.

Granted we only have the skeleton warrior at the moment, but the alpha 4 update fixes that.

Fixes

  1. I fixed some issues with some rooms not transiting smoothly from one room to another room.

  2. Fixed some collider issues to caused some weird issues when being under a one way platform that is by a wall.

  3. Fixed the player not leaving running animation when falling off the side of a platform.



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Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

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We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.

Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565

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