




Blender stuff
Next up
Announcements!! Game engines, independence, and Virtual Reality
Working on something
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Remade another scene from WHISKERS (2015) in PSX style. Getting better at it.
FNAF Accuracy in a 3d game engine?? No way!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
"Dont take too long... the grape doesnt like when others use his toilet..."
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen














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