4 years ago

Blender stuff




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Announcements!! Game engines, independence, and Virtual Reality

Working on something

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Remade another scene from WHISKERS (2015) in PSX style. Getting better at it.

FNAF Accuracy in a 3d game engine?? No way!

Time to make the face rig

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

"Dont take too long... the grape doesnt like when others use his toilet..."

Hi everyone Im come back to show you some new art Im so satisfy with my work

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/