Game
Fell Seal: Arbiter's Mark - Demo
7 years ago

Bug fixes, new maps, story characters in-game.


Another big week on the dev side!

This week, we fixed another slew of bugs and refined many systems, primarily centered around how we’re packaging loose files with the game. We redid the structure for those because they were causing problems for some Mac users and could cause permission issues easily on Windows as well.
With the new layout, there shouldn’t be any more invisible text for Mac users and fan translations and balance mods should also be cleaner and easier to implement for fans. Lastly, save files are now in a folder where people can actually find them, rather than the previous obscure “Unity-recommended” folder.
We’ve also started doing a bit of rework on some of the menus layout to make them cleaner and easier to navigate, especially around the abilities menu, but that’s still in progress.

On the art front, we finally finished the work on the boss creature we showed a few weeks ago, although we won’t be showing any more of it, less there easily be evil spoilers!

We now have our 3 starting story characters sprites all ready and fully added to the game! A new game now has all the proper sprites and portraits showing for them. They also have more motions than regular sprites (specifically made for the cutscenes) so in the coming week we’ll be giving the current cutscenes a quick make-over to use the new custom motions. It should add even more detail to them!

5d0a9a377458c.png

The current crossroads story sequence with the proper sprites and with the correct portraits (we also have different facial expressions for the story character portraits. This one is a smirk I’d say!)

We also have some new maps, including this cemetery map:

5d0a9a3aad50c.png

For anyone that wants to see more of our maps thumbnails, our Discord server has a section that has most of them. Check it out here: https://discord.gg/dF7FbAS



0 comments

Loading...

Next up

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

We're almost done with the core content of the game, but still a lot of optional content left to add...

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...