Game
Immortal Sins
5 years ago

Build 20201010 released!


- Fixed a bug where some areas would attempt to load the wrong layer.

- Fixed a bug that would cause the save system to be locked if the player interacted with the fireplaces in the Crystal Cave (after the prologue).

- Fixed a game-breaking bug where the player would fight the first boss (in the Crystal Caves) and get stuck in Aigina.

- Fixed a bug where a chest in the Tomb of Kings would attempt to play a non-existent sound effect.

- Fixed a bug where the Rogue Hunt wouldn't register the completion of the first objective.

- Minor graphical changes.



0 comments

Loading...

Next up

Waz zis? An overhauled map? Yes. Coming soon.

Enjoy a nice dish, get a nice buff. What's not to like?

Jump List returns in the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Added achievements. Because why not?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.