Game
Immortal Sins
5 years ago

Build 20201010 released!


- Fixed a bug where some areas would attempt to load the wrong layer.

- Fixed a bug that would cause the save system to be locked if the player interacted with the fireplaces in the Crystal Cave (after the prologue).

- Fixed a game-breaking bug where the player would fight the first boss (in the Crystal Caves) and get stuck in Aigina.

- Fixed a bug where a chest in the Tomb of Kings would attempt to play a non-existent sound effect.

- Fixed a bug where the Rogue Hunt wouldn't register the completion of the first objective.

- Minor graphical changes.



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It's a bit early, but I have something cooking. Keep an eye out.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Who did this?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Enjoy a nice dish, get a nice buff. What's not to like?