Game
Immortal Sins
5 years ago

Build 20201010 released!


- Fixed a bug where some areas would attempt to load the wrong layer.

- Fixed a bug that would cause the save system to be locked if the player interacted with the fireplaces in the Crystal Cave (after the prologue).

- Fixed a game-breaking bug where the player would fight the first boss (in the Crystal Caves) and get stuck in Aigina.

- Fixed a bug where a chest in the Tomb of Kings would attempt to play a non-existent sound effect.

- Fixed a bug where the Rogue Hunt wouldn't register the completion of the first objective.

- Minor graphical changes.



0 comments

Loading...

Next up

Taking the wraps off. For real this time.

A small teaser for the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Something something... Stuff that I worked on.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Enjoy a nice dish, get a nice buff. What's not to like?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added achievements. Because why not?