Game
Immortal Sins
5 years ago

Build 20201118 released!


This is a small (but substantial) update to both Northbridge and the game’s internals to improve my workload. Since these focus on some future-proofing, you won’t see a lot (aside from the game being a lot bigger).

Game:

  • Re-structured parts of the game's engine.

  • Improved visibility in the dungeons.

Northbridge:

  • Moved to .NET 5.

  • Switched to the Chromium-based MS Edge for viewing pages.

    • A copy of Microsoft Edge WebView2 is included in this release.

Update 1: I've noticed a bug that broke the system. Rolling back to the old build.

Update 2: The hotfix is now live.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A small teaser for the next update.

skillz

credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

Taking the wraps off. For real this time.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Resolví el tema del viaje rápido para el juego!

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I figured how to make the fast travel for the game!

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.