Game
Immortal Sins
6 years ago

Build 20201118 released!


This is a small (but substantial) update to both Northbridge and the game’s internals to improve my workload. Since these focus on some future-proofing, you won’t see a lot (aside from the game being a lot bigger).

Game:

  • Re-structured parts of the game's engine.

  • Improved visibility in the dungeons.

Northbridge:

  • Moved to .NET 5.

  • Switched to the Chromium-based MS Edge for viewing pages.

    • A copy of Microsoft Edge WebView2 is included in this release.

Update 1: I've noticed a bug that broke the system. Rolling back to the old build.

Update 2: The hotfix is now live.



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Game development progresses smoothly. A mini WIP.

Something something... Stuff that I worked on.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Español & English!

Ciro y sus Amigos DEMO 0.2.0!!

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Ciro and his Friends DEMO 0.2.0!!

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Por fin implementé el primer jefe opcional que te encontrarás en el juego.

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I finally implemented the first optional boss you'll meet in the game.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Waz zis? An overhauled map? Yes. Coming soon.

Welcome to LocoForge_ !

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).