Game
Immortal Sins
6 years ago

Build 20201118 released!


This is a small (but substantial) update to both Northbridge and the game’s internals to improve my workload. Since these focus on some future-proofing, you won’t see a lot (aside from the game being a lot bigger).

Game:

  • Re-structured parts of the game's engine.

  • Improved visibility in the dungeons.

Northbridge:

  • Moved to .NET 5.

  • Switched to the Chromium-based MS Edge for viewing pages.

    • A copy of Microsoft Edge WebView2 is included in this release.

Update 1: I've noticed a bug that broke the system. Rolling back to the old build.

Update 2: The hotfix is now live.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Game development progresses smoothly. A mini WIP.

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

Updated Block Shop!!

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

I can't belive that this is somehow working but it is. Guys this is the first ever online integartion in this game ever and it's really working :D

Added achievements. Because why not?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

We added Doom to World One: Ultra State.

Who did this?