Game
Immortal Sins
5 years ago

Build 20201118 released!


This is a small (but substantial) update to both Northbridge and the game’s internals to improve my workload. Since these focus on some future-proofing, you won’t see a lot (aside from the game being a lot bigger).

Game:

  • Re-structured parts of the game's engine.

  • Improved visibility in the dungeons.

Northbridge:

  • Moved to .NET 5.

  • Switched to the Chromium-based MS Edge for viewing pages.

    • A copy of Microsoft Edge WebView2 is included in this release.

Update 1: I've noticed a bug that broke the system. Rolling back to the old build.

Update 2: The hotfix is now live.



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Jump List returns in the next update.

Something something... Stuff that I worked on.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

✨🌙Teaser 🌙✨

Teaser of my new videogame :DDDD

Video: https://youtu.be/gY2PSwumX0M

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Something I forgot to post, this is the official art for 9 Lives, the game I’m currently working on.

I drew it, and I think it’s pretty cool.

What do you think?

Added achievements. Because why not?

A small teaser for the next update.

Artwork of one of the creatures in my game, Copy's Quest!

The Leafcher (scientific name: Sasquatch Homofalsus)

New art on the first slide and old art on the second slide

Game development progresses smoothly. A mini WIP.