Game
Immortal Sins
5 years ago

Build 20201118 released!


This is a small (but substantial) update to both Northbridge and the game’s internals to improve my workload. Since these focus on some future-proofing, you won’t see a lot (aside from the game being a lot bigger).

Game:

  • Re-structured parts of the game's engine.

  • Improved visibility in the dungeons.

Northbridge:

  • Moved to .NET 5.

  • Switched to the Chromium-based MS Edge for viewing pages.

    • A copy of Microsoft Edge WebView2 is included in this release.

Update 1: I've noticed a bug that broke the system. Rolling back to the old build.

Update 2: The hotfix is now live.



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Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A small teaser for the next tech test.

Finally I have made a proper HUGE villager system where they can, move in, move out, walk, interact, talk, like you, love you, hate you, dislike AND like music, food, drink, have their hobbies, pet peeves and so on. I also did a setup wizard installer :)

Added a simple audio system to the launcher.

✨🌙Teaser 🌙✨

Teaser of my new videogame :DDDD

Video: https://youtu.be/gY2PSwumX0M

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Who did this?