Added a hint in the Crystal Cave.
Removed the FPS Synch option, as it's no longer necessary.
Fixed an issue with the Starboard Launcher and Game Master, where it would crash, if the CPU didn't have SSE4.2 support.
Next up
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's a bit early, but I have something cooking. Keep an eye out.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
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Support creators, shop on Game Jolt! #broadcast
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
Check out Inayah for yourself: https://bit.ly/STEAMINAYAH
Enjoy a nice dish, get a nice buff. What's not to like?
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