Added a hint in the Crystal Cave.
Removed the FPS Synch option, as it's no longer necessary.
Fixed an issue with the Starboard Launcher and Game Master, where it would crash, if the CPU didn't have SSE4.2 support.
Next up
It's a bit early, but I have something cooking. Keep an eye out.
Something something... Stuff that I worked on.
Added achievements. Because why not?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Weโre teaming up with Neowiz to support developers with a narrative game jam!ย The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! ๐
She's a great role model for the kids, like a cool aunt! ๐
Waz zis? An overhauled map? Yes. Coming soon.
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