Added a hint in the Crystal Cave.
Removed the FPS Synch option, as it's no longer necessary.
Fixed an issue with the Starboard Launcher and Game Master, where it would crash, if the CPU didn't have SSE4.2 support.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added a simple audio system to the launcher.
Enjoy a nice dish, get a nice buff. What's not to like?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
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