As a mini update on where it's at, I'm still working on the two big components that tie this update together: the contents required for properly unlocking the roster, and their respective (and obviously overpowered) skills.
Next up
Mini Progress Update:
Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray
(Also working on a demo-specific sidequest that hands out powerups.)
First signs of danger.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Can it be done?
(Also, Happy New Year)
Suppose it was about time that some of these skills got a little extra kick.
New project is having a fun, early outing.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Ouch.
Suppose it was rude to take down the demo and not at least show off something as compensation.
That time of year again.










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