![](https://m.gjcdn.net/fireside-post-image/900/9980211-aqerkkgy-v4.webp)
Check out these character models by Katrina Hill!
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Voidstone now includes highly advanced QoL features, like a pause menu!
Ukiyoe style experiment...
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
I hope you guessed Ham Sandwich.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Working on the mech selection in the main menu. One of these will be in the final game.
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