2 years ago

Voidstone now includes highly advanced QoL features, like a pause menu!




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

@PQubeGames ' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers. 

Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

In @Frycandle 's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.

Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect

I hope you guessed Ham Sandwich.

Working on the mech selection in the main menu. One of these will be in the final game.

Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt !

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines