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Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I'm sure she doesn't mean any harm...

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Voidstone now includes highly advanced QoL features, like a pause menu!

Render/Wireframe - Rack Metals Series ContainerKeepItems G5 N1-3. Assets 3D Models. Cycles. #b3d,#blender,#unity,#racks,#metal,#game,#props,#assets,#scene,#container,#items,#shelf,#furnishings.

Ukiyoe style experiment...

Working on the mech selection in the main menu. One of these will be in the final game.

Something I'm working on.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines