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21
2 years ago

I hope you guessed Ham Sandwich.




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Working on the mech selection in the main menu. One of these will be in the final game.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Witchspire is a survival-crafting adventure in a world brimming with magic and peril.

Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

Try the Next Fest demo: https://bit.ly/WitchspireSteam

Voidstone now includes highly advanced QoL features, like a pause menu!

I'm sure she doesn't mean any harm...

Happy Devruary! Devruary Day 21 celebrates @VuVuuInc ! He's the solo game dev man behind Tiny Terraces, Otok, Entomophobia, and 6 more. We also have a question for the devs of Game Jolt: What lesson did dev teach you the hard way?

Ukiyoe style experiment...