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18
1 year ago

I hope you guessed Ham Sandwich.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Working on the mech selection in the main menu. One of these will be in the final game.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!

Voidstone now includes highly advanced QoL features, like a pause menu!

I'm not gone, currently working on another s&box game! Still very very early, but has been a ton of fun to work on so far.

Ukiyoe style experiment...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

I'm sure she doesn't mean any harm...