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19
1 year ago

I hope you guessed Ham Sandwich.




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

@Patata1236 is a Jolter to Watch who makes games and art for fun! Follow @Patata1236 before the quest ends on November 18 and you'll get Coins!

Working on the mech selection in the main menu. One of these will be in the final game.

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines