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21
2 years ago

I hope you guessed Ham Sandwich.




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Voidstone now includes highly advanced QoL features, like a pause menu!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Working on the mech selection in the main menu. One of these will be in the final game.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

I'm sure she doesn't mean any harm...

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now