


Check out this character model by JeongHun Yang!
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm sure she doesn't mean any harm...
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.
Here's my #FanArtFriday Lord of the Rings art I made in #Blender
The One Ring at the bottom of the river. Wish I had seen this quest earlier because I'm a huge LOTR fan and this is very simple, but it was fun to quickly make 
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
A tiny digital clay cow
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.












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