
Check out this character model by Pablo Munoz Gomez!
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Creature
I'm sure she doesn't mean any harm...
We heard you and he too! So your most favorite Jester is back in business after his vacation and got back in our park! Come visit Colis The Jester at Darkheim in Corvus Fantasy World!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.












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