Check out this character model by Pablo Munoz Gomez!
Next up
I hope you guessed Ham Sandwich.
Voidstone now includes highly advanced QoL features, like a pause menu!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Working on the mech selection in the main menu. One of these will be in the final game.
Otis in Underwater 🌊
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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