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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

I hope you guessed Ham Sandwich.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Ukiyoe style experiment...

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Otis in Underwater 🌊

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.