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Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Ukiyoe style experiment...

Render/Wireframe - Rack Metals Series ContainerKeepItems G5 N1-3. Assets 3D Models. Cycles. #b3d,#blender,#unity,#racks,#metal,#game,#props,#assets,#scene,#container,#items,#shelf,#furnishings.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm sure she doesn't mean any harm...

Something I'm working on.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines