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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

a bonbon candy!

(bonus points if you recognize the candy brand)

wanted to try low poly modelling with crocotile 3D again, it was lots of fun!

: Crocotile 3D (Modelling, Render), Aseprite (Textures, Final Touches)

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Otis in Underwater 🌊

I hope you guessed Ham Sandwich.

Working on the mech selection in the main menu. One of these will be in the final game.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.