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63
1 year ago

First pass on the walk cycle for the new mech design, rendered from blender viewport.




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Ukiyoe style experiment...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

I'm sure she doesn't mean any harm...

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Working on the mech selection in the main menu. One of these will be in the final game.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines