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65
2 years ago

First pass on the walk cycle for the new mech design, rendered from blender viewport.




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I'm sure she doesn't mean any harm...

Voidstone now includes highly advanced QoL features, like a pause menu!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Some renders I made a while ago.

Goodnight!

Ukiyoe style experiment...

I hope you guessed Ham Sandwich.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines