
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm sure she doesn't mean any harm...
Working on the mech selection in the main menu. One of these will be in the final game.
WIP
I hope you guessed Ham Sandwich.
Visual Update and New Direction:
And QnA!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.















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