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65
2 years ago

First pass on the walk cycle for the new mech design, rendered from blender viewport.




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Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I'm sure she doesn't mean any harm...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

They need you. 🐥

Working on the mech selection in the main menu. One of these will be in the final game.