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63
1 year ago

First pass on the walk cycle for the new mech design, rendered from blender viewport.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I hope you guessed Ham Sandwich.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Working on the mech selection in the main menu. One of these will be in the final game.

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

I'm sure she doesn't mean any harm...