
65
2 years ago
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Next up
I'm sure she doesn't mean any harm...
Voidstone now includes highly advanced QoL features, like a pause menu!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Some renders I made a while ago.
Goodnight!
Ukiyoe style experiment...
I hope you guessed Ham Sandwich.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!


















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