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60
3 months ago

First pass on the walk cycle for the new mech design, rendered from blender viewport.




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Blocking out the mech selection UI with some placeholders

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I hope you guessed Ham Sandwich.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.