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65
2 years ago

First pass on the walk cycle for the new mech design, rendered from blender viewport.




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Ukiyoe style experiment...

Working on the mech selection in the main menu. One of these will be in the final game.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Voidstone now includes highly advanced QoL features, like a pause menu!

Another friend?

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I just realized that I never updated the image of the office we have here on Gamejolt lol Here's a little bit of the new office

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines