
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Next up
Ukiyoe style experiment...
Working on the mech selection in the main menu. One of these will be in the final game.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Voidstone now includes highly advanced QoL features, like a pause menu!
Another friend?
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I just realized that I never updated the image of the office we have here on Gamejolt lol Here's a little bit of the new office
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