
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
I'm sure she doesn't mean any harm...
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I hope you guessed Ham Sandwich.
WIP
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Visual Update and New Direction:
And QnA!
Working on the mech selection in the main menu. One of these will be in the final game.
















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