Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I hope you guessed Ham Sandwich.
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