Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Ukiyoe style experiment...
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Voidstone now includes highly advanced QoL features, like a pause menu!
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