Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
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