4 years ago

Check out this INCREDIBLE real-time mech model by Bento Ribeiro!

https://www.artstation.com/artwork/rAwndm

#3dart #lowpoly #scifi #fantasy #mech #knight #lance




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Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Voidstone now includes highly advanced QoL features, like a pause menu!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Working on the mech selection in the main menu. One of these will be in the final game.

Otis in Underwater 🌊

Ukiyoe style experiment...

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.