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I hope you guessed Ham Sandwich.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

Working on the mech selection in the main menu. One of these will be in the final game.

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

Voidstone now includes highly advanced QoL features, like a pause menu!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.