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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Working on the mech selection in the main menu. One of these will be in the final game.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Voidstone now includes highly advanced QoL features, like a pause menu!

Otis in Underwater 🌊

Ukiyoe style experiment...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I don't even count this as a Devlog but i made a very short animation test with Belle's model

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.