
Check out this skeletal visualization by Franciso Hueichaleo!
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Voidstone now includes highly advanced QoL features, like a pause menu!
I hope you guessed Ham Sandwich.
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
I'm sure she doesn't mean any harm...
Sunset Horizon
🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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