Progress is sure going slow... But steady, at least. Only two updates away from finishing the game! Though, by all means, the next update is much bigger than any of the previous ones so it'll take a bit - though with the way I work on this game you guys probably learned to wait by now xD Now on to the fixes and additions!
New character creation options have been added! You can now choose one of the presets instead of making the character all by yourself - or completely randomize your fellow, just like in Into Draconia!
To prevent the character interactions along in the story from seeming idiosynchratical, all recruitable party members in Akita now disappear after you finish the mission in Asamimura village. You can't recruit them afterwards.
Changed Nobunaga's sprite in the intro so he looks more like he's historically portrayed.
The Monohoshizao, sword of legendary Sasaki Kojiro can now be randomly obtained! I got inspired to add it after seeing Sasaki Kojiro in Ken'yuu Densetsu Yaiba - very fun anime BTW!! Heavy recommend.
Fixed a VERY stupid bug right at the start of the game with the Bakemono fight - the goblins no longer spawn on bushes. I apologize for this. Many thanks to @Sammu8302
for finding this bug.
Children can now properly die.
Skills are now correctly listed in Meditation. The hell was Health doing there?
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ♦ ♦ ♦
Even after going through a hundred eons, the impact of a deed a person commits will not be gone. When the cause and supporting conditions come together, the person who committed the deed will face the karmic retribution.
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